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The controls never allow you to freely explore each environment, and almost all evidence is in plain view, leaving an inescapable feeling that you’re looking at stage sets, not visiting locations, even moreso than simply watching the TV show. Searching for evidence is a simple test of observation. Even the jump to 3D, first introduced in 3 Dimensions of Murder, makes very little difference in gameplay terms, as the only real consequence is eliminating the irritating pixel hunting that plagued the first three games, thanks to the higher resolutions and controllable camera movement that provides a better view of obscured objects.Įach case is a strictly linear affair, and with little puzzle solving to speak of, you won’t get much of a feeling of accomplishment.
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Although Telltale Games, at the helm of their second consecutive CSI title, have made a few minor additions to the formula, Hard Evidence feels very much like the first game in the series (released a surprisingly short four years ago). Its presentation feels authentic, then, but does the game play right? The short answer is, it plays simply. The inherently simpler geometry of the interiors fare much better, letting the artists' craftsmanship come to the fore. Perhaps to make sure it runs on as many systems as possible, the polygon counts are rather low outside locations in particular suffer from the simplicity (especially the dated attempt at a water effect). As in the previous installment, the game is in real-time 3D, but it doesn’t match up to the gloss of many current games. In other respects, the game’s general appearance is perfectly acceptable, but hardly stunning. Most of the television cast lend their voices here and partner up with the player for each case, replete with plenty of “criminal” puns about the current investigation, and their character models are some of the most detailed and well crafted elements of the game’s graphics. Similarly, the game also looks and sounds like CSI, with much of the show’s music and trademark extreme close-ups of forensic procedures making the jump to interactive form literally intact many clips are cannibalised from the show itself. In this fashion, the game does an admirable job of mimicking the show.
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The gameplay consists almost entirely of scouring each crime scene for evidence, selecting the correct tool to detect or collect it, then “processing” it in the lab, which normally constitutes matching the evidence to another specimen or a sample from a database, plus interviewing suspects until one of them is demonstrably guilty.
To wit: the player, as themselves, are cast as the newest investigator to join the CSI team, then dispatched to solve a series of five cases, the last of which has some links to one or more of the others.
Everything you’d expect is here, with no upsets, or, for that matter, pleasant surprises to speak of. Followers of the CSI games have found themselves in precisely the same situation, and will do so again as they play through the new instalment, Hard Evidence. Most episodes stick to a long established format slavishly: a main case and a subplot, with six forensic investigators somehow managing to cover every major infraction of the law in the entirety of Las Vegas. Fans of the TV crime series CSI know what to expect every time they watch the show.